From: milivella on
futbolmet...(a)yahoo.com:

> I wikipedia'ed everyone except for Duff, for whom I forgot to check
> whether he plays on the right or on the left.

:) In the first note, you'd have found the following statement:
Interview with Damien Duff — from Hot Press, 28 June 2002 "I’ve played
left wing all my life, so I suppose it is there that I am most
settled."
It seems perfect for you, doesn't it?

> And I expected more from Garner and Tiffert (evidently
> midfielder with a very low goalscoring rate = mediocre attacking
> midfielder, not good defensive midfielder).

Footballdatabase.eu too call him just "midfielder", but Football-
lineups.com has him as attacking midfielder:
http://www.football-lineups.com/footballer/4539/

Also, sure he doesn't score that much, but he seems to know hot to
assist for goals:
http://www.transfermarkt.co.uk/en/spieler/613/tiffert-christian/default/leistungsdaten.html

> And thanks milivella for
> running this. This is a lot of fun.

Thanks for your words, they make me happy. But I'm not satisfied by
the game: I find it too dry (yes I know, I've proposed dryer games). I
want a bloodbath!

The apparent static nature of the game make it not dissimilar from the
game of go, but in the case of go there is an electricity (I don't
know how to better describe that feeling) that I don't feel here. (not
that I could ever design anything comparable to the game of go!)

--
Cheers
milivella
From: Clément on
On Mar 20, 12:30 pm, milivella wrote:
> futbolmet...(a)yahoo.com:
>
>
> > And thanks milivella for
> > running this. This is a lot of fun.
>
> Thanks for your words, they make me happy. But I'm not satisfied by
> the game: I find it too dry (yes I know, I've proposed dryer games). I
> want a bloodbath!

FWIW, I'm having a blast playing this as well. I'm not sure how much
electicity you are expecting, but maybe it's also a matter of time
until the game picks up? I mean, it's just the first round, and we
were learning, experimenting a little bit.


Abraço,

Luiz Mello
From: milivella on
Clément:

> On Mar 20, 12:30 pm, milivella wrote:
>
> > futbolmet...(a)yahoo.com:
>
> > > And thanks milivella for
> > > running this. This is a lot of fun.
>
> > Thanks for your words, they make me happy. But I'm not satisfied by
> > the game: I find it too dry (yes I know, I've proposed dryer games). I
> > want a bloodbath!
>
> FWIW

A lot!

> I'm having a blast playing this as well. I'm not sure how much
> electicity you are expecting, but maybe it's also a matter of time
> until the game picks up? I mean, it's just the first round, and we
> were learning, experimenting a little bit.

Thank you for your wise words. Maybe another factor influencing my
judgment is that I'm not playing, so I don't know how it feels (tell
me!). If, when you play, you form an idea of what the two teams will
be at the end, and if you are forced to modify this idea (and, as a
consequence, your strategy) by the eventually unexpected picks by your
opponent, the game works.

(Still I hope to propose better and better games. And, in this
perspective, starting with such poor games is OK.)

--
Cheers
milivella
From: Clément on
On Mar 22, 4:42 am, milivella wrote:
> Clément:
>
> > I'm having a blast playing this as well. I'm not sure how much
> > electicity you are expecting, but maybe it's also a matter of time
> > until the game picks up? I mean, it's just the first round, and we
> > were learning, experimenting a little bit.
>
> Thank you for your wise words. Maybe another factor influencing my
> judgment is that I'm not playing, so I don't know how it feels (tell
> me!).

Well, I feel like I'm back at elementary school picking teams to play
the after class game. Only this is better, because we should have a
strategy, other than just picking the best kid still available.

I actually waited in anticipation for the next Sid's pick, to see what
happened, whether I would be able to keep my strategy or not.

And of course I was curious to see how it would all work out in the
"actual" match.


> If, when you play, you form an idea of what the two teams will
> be at the end, and if you are forced to modify this idea (and, as a
> consequence, your strategy) by the eventually unexpected picks by your
> opponent, the game works.

Actually I didn't really think a lot about how Sid's team would look
like, but I knew from the beginning what I wanted to do. I never
changed my strategy, but I did change my picks twice because of Sid's
picks (when he got Polák and when he left only one defender in the
pool before my last pick - in this second case, I had a plan B in
place before hand).

I expect the strategies and on the fly adjustments to become more
common (and important) as the game goes on.

For example, Sid picked both goalkeepers at one point, half-way during
the draft. That was a huge break, as I had basically 2 rounds in a row
in which I did exactly what I wanted to do. I'm sure there won't be
such breaks from now on (even if you kept allowing goalies to appear
in the pool).


> (Still I hope to propose better and better games. And, in this
> perspective, starting with such poor games is OK.)

This is not a poor game at all. And this is not because I'm being
kind. I really like it. (In fact, this is my favorite among the Ahwaz
games so far).


Abraço,

Luiz Mello
From: milivella on
Clément:

Thanks a lot for your accurate commented description! It gave me a lot
of insights, and it will be super-helpful to make the game better.

> Well, I feel like I'm back at elementary school picking teams to play
> the after class game. Only this is better, because we should have a
> strategy, other than just picking the best kid still available.

So you are telling me that the reason I was always picked last IS NOT
ALPHABETICAL ORDER?!

(BTW, it was at that time that I started to make anagrams, to make
sense of the always changing order in which the other kids were
picked: "Carpinato not picked first? Oh, I get it: todays he is
Patrocina...")

> > If, when you play, you form an idea of what the two teams will
> > be at the end, and if you are forced to modify this idea (and, as a
> > consequence, your strategy) by the eventually unexpected picks by your
> > opponent, the game works.
>
> Actually I didn't really think a lot about how Sid's team would look
> like

Well, as I've already written, at a basic level maximizing your score
means minimizing your opponent's score, so you can think about your
team only and it's the same: e.g. if there is only one attacker in the
pool, you having him in your team (good for you) = your opponent not
having him in his team (bad for him).

Of course with a more advanced strategy things change a bit... Let's
assume that in the pool there are 1 attacker and 2 equally good
central attacking midfielders, only one of which is able to play as
attacker (we'll call him CAM/A). (Assuming that you've already picked
A,) picking CAM/A instead of CAM adds nothing to your team, but takes
something from your opponent's team (and is, for this reason, a good
choice!).

> > (Still I hope to propose better and better games. And, in this
> > perspective, starting with such poor games is OK.)
>
> This is not a poor game at all. And this is not because I'm being
> kind.

I know. OTOH, you can decide: am I humble (underestimating games
designed by me so far) or conceited (overestimating the games I'll
propose in the future)? :)

--
Cheers
milivella